Constant 60FPS in 1920x1080 (Direct3D9 rendering). Fully playable though. Search Wikipedia Direct 3D9 seems to work best, but take it easy with the resolution and AA if you don't have something stronger than what I've got. But what is … This is a driver bug. The Legend of Zelda: The Wind Waker HD is a HD remaster of the the cartoonish cel-shaded The Legend of Zelda: The Wind Waker released in 2002 for Gamecube. Graphics ComparisonWatch New Videos First! No bugfixes applied. Also, Lenzo would not accept the third picture in his sidequest no matter what. Sound occasionally turns off except for link's footstep sfx. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks. Full speed throughout, sometimes with minor slowdowns, using both DirectX and OpenGL running at 1366x768, with 16x anisotropic filtering and no anti-aliasing. Overclocking the CPU or running at lower res doesn't help with the frame pacing problem, indicating that this is clearly not a performance issue. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor stuttering. Not a big deal though.). Gamecube version is the only one supported, btw. I don't remember it being this way in the GCN version. The only little glitch: The smokes of every flame makes a little image distortion of the characters or objects near it; it's almost unnoticeable and it's not a really nuisance thing. Works great, few blips but rare. (I.E. This is less than ideal in some situations- like right before the final battle (Grr...) Areas with few objects run at full speed usually. Any higher than that just drops frames like crazy. MAME ROMs updated to.158! Flame glitch still there, not gamebreaking in the least. Noted issues: Smaller flames still produce doubling glitch, pictograph lags when taking images, Octoroks are weirdly colored. Use AR code above to disable heat effect glitch. Minor lag at the beginning of the game (most likely objects being loaded) and during the water fountain eruption on Dragon Roost Island. Fraps takes a tremendous chunk out of performance. De cette manière, le son est très ralenti et parfois en décalage avec l'image sur les cinématiques. Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. Everything seems to work perfectly. Played the game at native resolution on this cheap laptop. 1 Ability Overlap 2 Aerial Morths 3 Alternative Layout 4 Alternative Music 5 Beedle Hits Link 6 Blind Darknut 7 Bokoblin Telescope Machete 8 Bombs in House 9 Bottomless Lake 10 Burrowing Bees 11 Castle Exteriors Interior 12 ChuChu goes Through Wall 13 Death Trap 14 Decorative Air 15 Do Not … In retrospect, the GameCube's hardware couldn't do this game justice; when enhanced its graphics are stunning even by today's standards. Fairly consistent 30FPS with minimal issues. like when you're outside. This page is a list of glitches from The Legend of Zelda: The Wind Waker. Widescreen achieved with the above AR code. Completed the game at 1.5 internal resolution, 8x AA and 16x FA. Runs mostly at 30FPS on 4x Resolution with the OpenGL backend, no anti-aliasing. Speed: 70%-100%, FPS: 20-30, VPS: 40-60. Otherwise flawless, and this game scales and runs beautifully. (04-19-2013, 11:07 PM) haddockd Wrote: LordVador, it was my understanding that Wind Waker cannot be used with the free DSP files because of the Zelda uCode. Release Date: March 25, 2003 Thank you so much in advance! audio setting has to be change from original settings to "openAL" with latency t 25-30 much needed change to the FPS while outside and in the dojo. GPU has no problem pushing the game up to 4K with it being absolutely stable with no dips. Heating effect in Dragon Roost Cavern rooms). Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE. I'd gotten all the way through the Forbidden Forrest before this happened. runs 15FPS (is slow) most of the time. Same results using 2.5 Native resolution, 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, FXAA Post-Processing Effect,Texture Cache:Safe, and Virtual External Frame Buffer. Only experimented bug yet, fire effects glitches. Settings: 1920x1080 Direct3D9, EFB Copy to RAM, DSP LLE, Almost perfect, except for a lot of missing audio. Playable Smooth game play and few graphical glitches. Perfectly playable with DX11 plugin, at 4x native resolution with x8 Anti-Alias samples and x16 Anisotropic filtering samples. Lots of bugs. Playable 7-10FPS. At higher resolutions, the game bogs down everywhere. The memory card suddenly became corrupt, and now I've lost some 10 hours of play-time on the game. When drawn correct, the sea's effects fade to a deep blue further away from Link. The Legend of Zelda: The Wind Waker, released as The Legend of Zelda: Baton of Wind (ゼルダの伝説 風のタクト Zeruda no Densetsu: Kaze no Takuto) in Japan, is an action-adventure game and the tenth installment in The Legend of Zelda series. Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) ... Thread Modes. Very occasional random crashes. Though controversial during development for its use of cel shading graphics and the cartoon Link character, The Wind Waker was met with positive reception. Played the game for some hours now and only had one random crash. Limiting FPS to 65 / Audio. The following AR/Gecko code works as a replacement, causing fewer issues. Smooth 60 FPS in Direct3D, with 1080p, AAx4 and forced AFx16. Settings: 1920x1080 Direct3D9, 2.5x Native, recommended wiki settings, 100% speed. I've been playing this with December revisions, since around rev 4900, the emulation is perfect in OGL, though some textures flicker with D3D, they seem to be shadows. There are graphical flaws involving flames, but otherwise, the game didn't seem to have any noticeable glitches. The game slowed down only when a large quantity of enemies were around, though my processor is not particularly fast for Dolphin. BGM is sometimes desynchronized. As such, mixing high resolution output with GPU Texture Decoding will cause the wrong mipmap levels even after the fixes were added. AR code to disable full-screen heat effect glitch used. Works perfectly gameplay-wise at 30FPS with some minor graphical glitches. Incorrect Mipmap levels cause the ocean's effects to draw far off into the distance. Mostly playable. Is that not correct? The. December 2020 and January 2021 Progress Report, Hypatia’s Hi-Res Wind Waker Texture Pack (completed), The Legend of Zelda - Wind Waker HD (incomplete), The Legend of Zelda: Wind Waker - Dolphin SVN3972 (HD), The Legend of Zelda: Wind Waker - Dolphin 5.0 HD Texture pack, Dolphin Emulator 4.0.2 - HI- RESOLUTION The Wind Waker (1080p HD), The Legend of Zelda: Wind Waker - NVIDIA SHIELD Android TV - Dolphin Emulator 4.0-8573 (1080p), The Legend of Zelda: The Wind Waker Intro (Dolphin SVN r7589), Dolphin Emulator 4.0 - The Legend of Zelda: The Wind Waker (1080p HD) - Nintendo GameCube, The Legend of Zelda - The Wind Waker at 4K on Dolphin Emulator 5.0 (1080p), The Legend of Zelda: The Wind Waker [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD], https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_The_Wind_Waker&oldid=172688, VersionCompatibilityVersion Template missing notes. Works perfectly gameplay-wise at 50FPS(PAL Version) with some minor graphical glitches. Most (>95%) areas playable at full speed with 2x resolution. Here is a perfect emulation with custom textures sucessfully prefetched. Plays great full 30FPS @1080p with DX9. A year ago trying to play this was impossible to me with default settings; beyond doubt, the emulator has picked up speed and precision. Be sure to check the README.md file for information about some of the game-breaking bugs this hack introduces. The frame pacing do still get bad at times, but it is very occasionnal and still entirely playable. As an enhancement, Dolphin uses higher mipmap levels further away as internal resolution increases to make textures look sharper. Right click Wind Waker in Dolphin's game list and choose, Tick the enable checkboxes beside ALL codes that begin with. If the file does not exist because you have never emulated Wind Waker in Dolphin, you can simply create the file yourself. The built-in Widescreen Hack causes clipping issues. Playable. Wii U vs GameCube vs "simulated' Next Gen Console. The game runs perfect with hd texture packs, eating up 20GB of RAM when prefetching is enabled. No problems with black screens or audio desyncs so far. Download GameCube NGC ROM for Dolphin The Legend of Zelda: The Wind Waker follows its previous title, Ocarina of Time and Majora’s Mask, by retaining some of its gameplay mechanics. Constant 30FPS, fully playable. After overclocking my CPU - a little bit - the game is more or less playable in DirectX9-Mode (19-26FPS outdoors) at lowest settings (no anti-aliasing, almost all speed-hacks activated), though the framerate occasionally drops to ~16FPS. Go to the Gecko Codes tab. Your graphics card will determine how high a resolution and what levels of AF or AA you can run. A The Legend of Zelda: The Wind Waker (WIND WAKER) Modding Tool in the Other/Misc category, submitted by ajp24012 The distance blur is built into the game, but to some, it looks off on higher resolutions. About 20-30FPS usually playable. Almost perfect. Fully playable at constant 30FPS. Tested on DX11 and OpenGL. Grab a USB controller and get ready to play for hours! I suggest never using Idle Skipping, Framelimit should be off, and use Optimize Quantizers for this game. TÉLÉCHARGER ZELDA WIND WAKER EMULATEUR DOLPHIN GRATUITEMENT - Son nom fait référence au projet Dolphin , le nom de code de la GameCube durant sa période de développement . My settings: used both OpenGL and Direct3D, 16:9 AR, 2x IR, DSP HLE, enabled Force texture filtering and Skip EFB access to CPU. Right click on Disc, and click Extract All Files, and choose a new folder in an easily accessible location. The Wind Waker originated the “Toon Link” variant of the main character, and received two direct sequels for the Nintendo DS, Phantom Hourglass (2007) and Spirit Tracks (2009). Using widescreen hack results in minor pop up issues on the sides of the screen extended by the hack. "Fix Item Hang" patch is no longer needed. No sound issues. Fire effect partly fixed with the other above AR code. I was surprised to find that there isn't one widely accepted one, but a couple pretty popular ones. Playable most of time at 30FPS. Cannot see anything when in game. Runs at 30±3FPS at 1600x900 with default Dolphin configuration except by setting Internal Resolution to Auto. Sometimes when there is much on the screen or some areas are shown VPS go down to 40, otherwise gameplay is not affected = 50/60FPS (PAL/NTSC). The game is set on a group of islands in a vast sea—a first for the series. Open your Wind Waker US Version (this hack is not compatible with any other region of the game) game config INI file like A high-definition remaster, The Legend of Zelda: The Wind Waker HD, was released for the Wii U in 2013. This page was last edited on 12 July 2020, at 20:12. Windfall Island is a bit slow. Not playable at all, only culprit is that all of the textures except the sky and the title boat render as black. Runs at 30FPS constant, fully playable. Hacks: Ignore Format Changes, EFB Copies enabled with RAM selected and Enable Cache on to get DOF blur to work, External Frame Buffer enabled with Virtual selected, Fast Mipmaps enabled, Disable Per-Pixel Depth disabled to remove flickering glitches, OpenMP Texture Decoder enabled. Dolphin Forum thread Outdoors run about 17FPS, Indoors 28. Fully playable at a constant 30FPS, some very small graphical issues that don't effect gameplay. Generally, this game runs at 19-24FPS at 480p in outdoor areas. D3D9 backend, Skip EFB Access from CPU checked, Scaled EFB Copy unchecked, Fog disabled, used the AR code to fix the heat effect problem. You signed in with another tab or window. Continuous graphics corrupts with "heat" effect (lava areas almost unplayable). Best Settings for Wind Waker. The Legend of Zelda: The Wind Waker ROM. Constant 30FPS, fully playable. This causes the virtual GameCube CPU in Dolphin's code to execute instructions at double the speed that an actual GameCube The only one I tested was 5.0-4792, Excellent, some issues with fog (a little slower than other places) and some sound issues. Some slight lag (about 25FPS) in places with many particles, such as the Forest Haven. Setting it to RAM during the cutscene before the fight fixes it (you can change it to Texture again during the battle). Running at 22-30FPS, while the speed are at 77% to 90% (In indoor areas, 30FPS, and speed is 100%). Visually its significantly better than on GC with all the graphics options maxed out. Speed up disk transfer rate also improves load times. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. Almost perfect. The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. If you use a Xbox 360 or PS4/PS3 controller, also download the high res HUD pack. Slows down to 20-25 FPS sometimes. Playable 30FPS in most rooms, larger rooms usually reduce FPS by 7-10, while extra visual effects like the heat in dragon roost reduces FPS further, down to usually 14-20. Playable, but slows to ~20FPS in foggy areas and under certain other circumstances with AA set above 2x. Anisotropic filtering gave a slight slowdown with no visual difference. Advanced: Check Enable Progressive Scan, Crop and Widescreen Hack. 30FPS most of the times. It's unknown what exactly is going on with t… Playable, but slows down in certain areas with shuttering sound. Near perfect emulation except ending has a bug that makes it so you can't 100% the game. 30FPS Full Speed at 2x Native Resolution and 4XAS. in which the CPU clock override had absolutely no effect. Tick the enable checkboxes beside ALL codes that begin with FPSHack_ that you added to the INI in … If you can I strongly recommend overclocking your CPU as much as safely possible to play games on Dolphin. La alta definición vendrá acompañada de una jugabilidad pensada para el nuevo mando de la consola de Nintendo. When Makar starts telling you to use your Hookshot on his trees, It keeps repeating no matter how many times you try to exit the dialog, making it impossible to continue. Member. Little bit of DOF blur, very unnoticeable. Please update as appropriate. Just completed this game on Dolphin for the first time. Why aren't Wind Waker and Twilight Princess ported!? Wiki configurations. Fully playable: No slowdowns, no known glitches. Heat/Fire glitches have still not been rectified, occasional audio crackles/beeps. Fire doubling fixed with above texture. Voir Link comme ca, en HD, c'est comme voir un nouveau jeu. Pour moi Wind Waker à toujours été le meilleur Zelda (j'ai pas du tout aimé TP, j'ai dû me forcer pour le finir). Good. Hacks: Check Ignore Format Changes, OpenMP Texture Decoder and Disable External Frame Buffer. While recording I was getting about 18-25FPS in game, while playing without recording I get normally 25-30 depending on how many creatures are on the screen. At 3.2GHz OC, max frame rates even in OpenGL mode at 1920x1080 with 3x internal resolution. Game plays at a >30 FPS at native settings with no texture issues or glitches. Working good at 30FPS with FPS limiter, without FPS limiter at 45 to 55FPS. Turning the "safe texture cache" on will fix this. Con un toque cartoon, The Legend of Zelda: The Wind Waker HDnos trasladará a Isla Initia, un lugar paradisiaco donde Link vive con su abuela y herm… TÉLÉCHARGER ZELDA WIND WAKER EMULATEUR DOLPHIN GRATUIT - This greatly cuts down how much effort and expertise is needed to debug what is happening in an issue - instead of mapping out what a game is doing Voila j'ai installé plusieurs versions de dolphin avec différentes configurations mais je n'arrive à faire tourner zelda the wind waker à plus de 20 FPS pendant que je joue (il reste a 30 sur start puis ralenti jusqu'à 16 quand je joue). Serious problems with the HLE DSP (Here, the game are mute). Runs full speed most of the time at fullscreen 1080p with widescreen (not Dolphin's built-in widescreen hack), 4x Internal Resolution and 16x Anti-Aliasing. Fully Playable: 30FPS with DX9 plug-in and OpenCL enabled. I even left Fast Depth Calculation on, and didn't encounter anything that bothered me. Advanced: Enable Progressive Scan and Crop. Using ALSA audio backend, DSP LLE (included). Runs at 30FPS constant, fully playable. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. 30FPS, 95-100% speed. Also used additional, *Driver~NVIDIA 331.38; With some tweaking, runs alright. DSP LLE fixes most sound issues. No problems using default settings, smooth 30 FPS when using OGL renderer and 60 FPS when using DX9, no slowdown, graphical glitches or sound problems encountered so far. Playable. Typical false lava/heat-effect. Advanced: Check Enable Progressive Scan and Widescreen Hack. Sadly, the newer versions of Dolphin drop support for Direct3D9, and the alternative is Direct3D(11) and OpenGL, both of which run slightly slower than Direct3D9. Just played the starting area. Windwaker HD (Dolphin Edition) By RichardLaughter_, May 25, 2015 3,355 4 1. Runs beautifully in terms of gameplay and graphics. 2014/12/31 I have been trying so hard to find a playable Wii U ISO for the Wind Waker HD, but was unable to. Using D3D9, HLE (haven't tried LLE yet), 4x SSAA, 16x AF, the works. VBA-M connection works fine, although it causes massive FPS drop in the game. Playable! Fully playable at full speed. Settings: 1680x1050 Direct3D9, 2.5x Native, recommended wiki settings. Settings: 1920x1080 Direct3D11 @ 4X Native, 2X AA, 16X AF. Sound is DSP LLE recompiler with DirectSound backend. Turning VBeam Speed Hack on cuts the FPS in half (like EXACTLY half). Not once did the game crash, and everything worked exactly as it should; this was using OGL all the way. unit in real life could process them. No crashes. Perfect at 1920*1080p, with 3D11, Anti-aliasing 4x (quality 16), Internal Resolution 4x (maximum), anisotropic 16x (maximum), 16/9 hack; =30FPS. Enhancements: 2x Native IR, 4x SSAA, 16x AF, Scaled EFB Copy enabled. Runs just fine with default settings. I've looking for an HD texture pack for The Legend of Zelda: Wind Waker. With that said, if the game is running in super slowmo, try using Dolphin 5.0-3679 or older. Keeps steady even with FRAPs recording. Some random slowdown. No bugs/glitches and runs at a stable framerate. Perfect, no sound issues when priority is set to realtime/high in task manager. Zelda Wind Waker Hd Rom; Zelda Wind Waker Iso Rom Download Pc; New features: Added a new Ballad of Gales warp point to the Forsaken Fortress sector. Note: The game is totally unplayable (<10FPS) on the same computer when using a OS. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. This is normal for a 4:3 native game. El mismo juego que encandiló en Game Cube vuelve a Wii U con un remake que tendrá un apartado gráfico y visual totalmente renovado. Other than that, playable 100%, few issues. I have tried many setings but you can check my current one in the videos description. Perfect at 30FPS with very slight FPS drops (1-2 FPS) for some sections at 4x IR, 8x AA, 16x AF, Per-Pixel Lighting, Scaled EFB Copy, and Forced Texture Filtering on the OpenGL Backend while using Hypatia WWHD texture pack. So I'm done with relying on a physical memory card. General settings: 1900x1200, D3D9, 16:9. Level 3. Remember to modify GameSettings ini file to enable HLE DSP use for this game.